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AutoTileGen Key Serial

Updated: Mar 12, 2020





















































About This Software Make 2D tilesets for your games in seconds.Save development time and money by getting forty-eight tiles for the effort of making three with added bonus features such as dynamic lighting, corner blending modes and more.Main featuresAutomatic tileset generation (48 tiles) from just three input tilesIn app pixel editor for pixel-art tiles with realtime tileset previewSix different corner blending modesNormal maps generation for dynamic lightingAutomatic corner mask generationSlope generation for the complete tilesetNormal map generation for dynamic lightingAny tile size supportedTransparency depth adjustment for surface details (e.g. grass, rocks...)Full tileset exporting for use in your games (GameMaker, Unity, Construct 2 or any other IDE)Manual rendering mode, project importing/exporting, dynamic color palletes and moreGet AutoTileGen and start making tiles for your games in no time! 1075eedd30 Title: AutoTileGenGenre: Design & Illustration, UtilitiesDeveloper:PixelattoPublisher:PixelattoRelease Date: 9 Jul, 2014 AutoTileGen Key Serial autotilegen free download. autotilegen vale a pena. autotilegen tutorial. autotilegen download. autotilegen. autotilegen cracked. autotilegen free Now came out 2.0 version.it's really cool for making pixel art games.. prety helpful for prototypes and game jams, speeds up the process of creating basic tilemaps a great deal and is very useful to quickly implement ideas / iterategood customization, good features, and a solid workspace.can be a little buggy at times, but overall, it's still very useful.. I want to like this but I just can't.It's a fantastic idea, and could potentially save people a long time on atleast setting up there tiles. But I'm not going to recommend this to anyone.Firstly, why use this odd custom window/layout type graphic. I don't see it in any other Pixel related software and that's a good thing. It hasn't made it look any better than the normal windows do so why have it?In the end it just makes it harder to use because nothing is familiar. It looks cheap, like the type of computer software that would come with a family camera. I take one look at it and become exhausted.Secondly $25 for an auto tiler? It's not even very good pixel art software in the first place, Most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it. Not to mention GraphicsGale is $5 cheaper.And lastly, I can imagine that once you're done with your tileset you will be exporting it back into your pixelart software because the tiles you end up will never be perfect. When you have some magic software doing all the work for you it will show, so you will most likely need to do some touchups in the end.If you are serious about making games you won't use this, maybe for prototyping (if you can be bothered with the weird layout and graphics they have used) but you will always be better off making the art yourself by hand. and not for $25. "Tileset Maker version 2.0" is free and has a few features that will help you out with the tiling process.. Probably the worst possible aspect of this software is that it is actually very full of potential but it's not at all finished.I have this on both Mac and PC and it's only stable on PC. On Mac it's a very very buggy mess and crashes a lot. On PC it's stable but it still feels incomplete. The GUI needs work, and while you can't import palettes, you can add palettes to the list by adding tiny images with the colors you want to use to the palette folder, restart autotilegen and it will be there. The problem is that if the number of colors is too high there is no way to access them as they are unreachable since the GUI doesn't give you a scrollbar to scroll down. You can also customize the palettes that are present, to an extent, provided you don't exceed the amount of slots allowed for each palette. The software is still very useful but it takes a lot of patience to work around these issues if you want to use a rich palette and you want your artwork to stay cohesive. Still i am giving this a positive review because it is actually a time saver all things considered.. Useful to help generate tilesets to be used in 2D Unity games, I simply can't make.

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